Two tools for UE5 developers. One lets AI read and modify your Blueprints. The other teaches AI your C++ codebase.
Your AI can read and modify Blueprints
AI coding tools handle C++ fine because it's text. Blueprints are binary, so AI can't touch them. This plugin gives AI structured access to Blueprints, Materials, DataTables, Animation Graphs, Widgets, Sequencer tracks, and 15 other asset types. Run it with the editor open or headless.
Coming Soon on Fab
View Documentation→AI that knows your UE5 project
Drop ForgeKit into your Unreal project and your AI assistant learns the codebase. It maps your C++ classes, tracks your modules, knows your build system, and carries context between sessions.
Coming Soon on GitHub — Free & Open Source
View Documentation→Each tool stands alone. Together, your AI works across C++ and Blueprints.
ForgeKit alone
Your AI maps your C++ codebase, runs builds, reviews code for replication and GC bugs, and keeps context between sessions.
BAA alone
AI reads and modifies Blueprints, Materials, DataTables, Animation Graphs, and Widgets. Works with the editor open or headless.
Together
Tell your AI to add a replicated health variable in C++ and wire it into a Blueprint widget. It writes the C++ and updates the Blueprint.