Installation
How to install the Blueprint AI Assistant plugin in your Unreal Engine project.
For the full AI integration reference (HTTP server, batching, all verbs), see AI Guide.
Prerequisites#
- Unreal Engine 5.7 or later
- Windows (Win64) only. Other platforms are not currently supported.
- Visual Studio 2022 or Rider (for building C++ plugins)
Optional dependencies#
Some verb categories are optional and require their respective engine plugins to be enabled:
- EnhancedInput: verbs for InputAction and InputMappingContext assets
- Niagara: verbs for NiagaraSystem and NiagaraEmitter assets
If these plugins are not present, the corresponding verbs will not be registered. All other verbs work without additional dependencies.
Install from Fab#
- Purchase or download Blueprint AI Assistant from Fab.
- In the Epic Games Launcher, add the plugin to your project.
- Open the Unreal Editor. The plugin is auto-enabled on first launch.
Install from Source#
- Download or clone the plugin repository.
- Copy the
BlueprintAIAssistantfolder into your project'sPlugins/directory. - Your project structure should look like:
YourProject/
Plugins/
BlueprintAIAssistant/
BlueprintAIAssistant.uplugin
Source/
...
YourProject.uproject
- Right-click your
.uprojectfile and select "Generate Visual Studio project files" (or the Rider equivalent). - Build the project (Build > Build Solution, or F5 in your IDE).
- Open the Unreal Editor.
Verifying Installation#
- In the editor, go to Edit > Plugins and search for "Blueprint AI Assistant". It should appear and show as enabled.
- In the Content Browser, right-click any Blueprint asset. You should see a "Blueprint AI Assistant" entry in the context menu.
- From the command line, run a test command:
UnrealEditor-Cmd.exe YourProject.uproject -run=BlueprintAIAssistant -verb=help -nullrhi -nosplash -nosound -unattended
This should output JSON with a list of all available verbs.
Updating#
Replace the Plugins/BlueprintAIAssistant/ folder with the new version and rebuild. No project settings migration is needed. Settings are stored per-user and are compatible across versions.
Uninstalling#
- Delete the
Plugins/BlueprintAIAssistant/folder. - Regenerate project files (right-click
.uproject> "Generate Visual Studio project files"). - Rebuild the project.