Quick Start
Get up and running with Blueprint AI Assistant in 5 minutes.
A 5-minute guide to get value from Blueprint AI Assistant. Three paths:
Path A: Export from the Editor (30 seconds)#
- Right-click a Blueprint in Content Browser
- Select "Blueprint AI Assistant" > "Quick Export to Text"
- The exported file opens (or find it in Saved/BlueprintAIAssistant/Exports/)
- You now have a complete text representation of your Blueprint
Path B: Export from Command Line (2 minutes)#
- Open a terminal
- Run:
"C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/UnrealEditor-Cmd.exe" "C:/Projects/MyProject/MyProject.uproject" -run=BlueprintAIAssistant -verb=export -asset=/Game/Blueprints/BP_MyCharacter -nullrhi -nosplash -nosound -unattended
- The export prints to stdout. Add
-out=C:/exports/character.txtto write to a file.
Path C: Modify Blueprints Programmatically (5 minutes)#
- Create a file called
my_changes.json:
{
"defaultAsset": "/Game/Blueprints/BP_MyCharacter",
"operations": [
{"verb": "add-var", "name": "MaxHealth", "type": "Float"},
{"verb": "set-var-default", "name": "MaxHealth", "value": "100.0"},
{"verb": "add-var", "name": "CurrentHealth", "type": "Float"},
{"verb": "set-var-default", "name": "CurrentHealth", "value": "100.0"},
{"verb": "compile"},
{"verb": "save"}
]
}
- Run:
-verb=batch -input=C:/path/to/my_changes.json
- Open the Blueprint in the editor. Your new variables are there.
Next Steps#
- Output Formats: Choose the right format for your workflow
- Batch Operations: Run multiple operations in one pass
- AI Guide: Complete verb reference
- Verb Reference: Detailed per-domain verb documentation with examples