SF
STS Forge

Quick Start

Get up and running with Blueprint AI Assistant in 5 minutes.

A 5-minute guide to get value from Blueprint AI Assistant. Three paths:

Path A: Export from the Editor (30 seconds)#

  1. Right-click a Blueprint in Content Browser
  2. Select "Blueprint AI Assistant" > "Quick Export to Text"
  3. The exported file opens (or find it in Saved/BlueprintAIAssistant/Exports/)
  4. You now have a complete text representation of your Blueprint

Path B: Export from Command Line (2 minutes)#

  1. Open a terminal
  2. Run:
"C:/Program Files/Epic Games/UE_5.7/Engine/Binaries/Win64/UnrealEditor-Cmd.exe" "C:/Projects/MyProject/MyProject.uproject" -run=BlueprintAIAssistant -verb=export -asset=/Game/Blueprints/BP_MyCharacter -nullrhi -nosplash -nosound -unattended
  1. The export prints to stdout. Add -out=C:/exports/character.txt to write to a file.

Path C: Modify Blueprints Programmatically (5 minutes)#

  1. Create a file called my_changes.json:
{
    "defaultAsset": "/Game/Blueprints/BP_MyCharacter",
    "operations": [
        {"verb": "add-var", "name": "MaxHealth", "type": "Float"},
        {"verb": "set-var-default", "name": "MaxHealth", "value": "100.0"},
        {"verb": "add-var", "name": "CurrentHealth", "type": "Float"},
        {"verb": "set-var-default", "name": "CurrentHealth", "value": "100.0"},
        {"verb": "compile"},
        {"verb": "save"}
    ]
}
  1. Run:
-verb=batch -input=C:/path/to/my_changes.json
  1. Open the Blueprint in the editor. Your new variables are there.

Next Steps#