Project Configuration
project-config.json and settings.local.json: the machine-local configuration files generated by /setup.
AI ForgeKit uses two machine-local configuration files generated by
/setup. Both files contain absolute
paths specific to your machine and should not be committed to VCS.
project-config.json#
Location: Docs/_working/state/project-config.json
Generated by: /setup
Read by: /build, /map-codebase, /map-design, /state-save, /state-load,
/health-check, and all agents when they need project-specific information.
Full schema#
{
"project": {
"name": "MyGame",
"uproject_path": "/absolute/path/to/MyGame.uproject",
"engine_root": "/absolute/path/to/UE_5.5",
"engine_version": "5.5"
},
"vcs": {
"type": "git",
"default_branch": "main",
"workspace": ""
},
"build": {
"ubt_path": "/absolute/path/to/UnrealBuildTool.exe",
"editor_cmd_path": "/absolute/path/to/UnrealEditor-Cmd.exe",
"target": "MyGameEditor",
"platform": "Win64",
"configuration": "Development",
"full_command": "\"<UBT_PATH>\" MyGameEditor Win64 Development \"-Project=<UPROJECT>\" -NoHotReloadFromIDE -progress"
},
"features": {
"gas_enabled": true,
"enhanced_input": true,
"common_ui": false
},
"plugins": {
"project_plugins": ["BlueprintAIAssistant"],
"commandlets": []
},
"setup_completed": "2026-03-21T10:00:00Z",
"setup_version": "1.0.0"
}
Fields#
project
name: project name from the.uprojectfilenameuproject_path: absolute path to the.uprojectfileengine_root: absolute path to the UE5 installation rootengine_version: major.minor version string (e.g.,5.5)
vcs
type:git,perforce, ornonedefault_branch: default branch for Git (e.g.,mainormaster)workspace: Perforce workspace name (empty for Git)
build
ubt_path: absolute path toUnrealBuildTool.exe(Windows) or the UBT DLL path (Linux/macOS)editor_cmd_path: absolute path toUnrealEditor-Cmd.exetarget: build target, typically<ProjectName>Editorplatform:Win64,Mac, orLinuxconfiguration:Development(default)full_command: the complete ready-to-run build command including all flags
features
gas_enabled: whether the Gameplay Ability System was detected in sourceenhanced_input: whether Enhanced Input is enabled in the projectcommon_ui: whether CommonUI is enabled
plugins
project_plugins: list of project-specific plugin names detected inPlugins/commandlets: optional commandlet plugin configurations for Blueprint asset inspection (see below)
Commandlet plugin configuration#
If your project has a CLI commandlet that can export Blueprint CDO properties, configure it here:
{
"plugins": {
"commandlets": [
{
"name": "MyBlueprintTool",
"run_name": "MyCommandlet",
"invocation": "\"<ENGINE_CMD>\" \"<UPROJECT>\" -run=MyCommandlet -verb=<VERB>"
}
]
}
}
/map-design checks this field when gathering game design data. See
Optional plugins
for details on the asset reference chains this enables.
Manual editing#
project-config.json is valid JSON and can be edited directly. The most
common manual edit is fixing the engine path after an engine upgrade or after
moving the project to a different machine. Re-running /setup is usually easier.
settings.local.json#
Location: .claude/settings.local.json
Generated by: /setup
Purpose: Adds a permissions entry that allows Claude Code to run the build command for this specific project and UBT path.
Structure#
{
"permissions": {
"allow": [
"Bash(\"<UBT_PATH>\" <Target> <Platform> Development \"-Project=<UPROJECT>\" *)"
]
}
}
The allow entry is constructed from the paths discovered by /setup. Without
this entry, Claude Code will ask for confirmation before running the build
command (or refuse to run it, depending on your settings).
Merging with settings.json#
.claude/settings.local.json is merged with .claude/settings.json at
runtime. The local file adds project-specific allow rules without modifying
the shared settings.json that is committed to VCS.
VCS exclusion#
Both files contain absolute paths that are specific to your machine and must not be committed.
Git: add to .gitignore:
Docs/_working/state/project-config.json
.claude/settings.local.json
Perforce: add to .p4ignore or workspace view exclusion rules.
See Installation for the complete list of files to exclude from VCS.
Team setup#
Each team member runs /setup independently. The generated
project-config.json and settings.local.json files are theirs alone.
The rest of the AI ForgeKit files (CLAUDE.md, .claude/rules/,
.claude/agents/, .claude/skills/, Docs/Design/, Docs/Dev/) are
committed and shared so the entire team gets the same AI environment.